![]() The RW contains any files that need to be changed by the game/application such as save data or temporary files. This is where you will find the RIF licenses, you won’t need to do anything with these files they are just used to decrypt the content. NET based and you can find a list of the most common in the section below entitled Common Dynamically Linked Libraries. This folder also contains DLL files, which are libraries of shared code that get loaded at runtime, these are also. psse.list - seems to be the same as edata.list.osc.cfg - YAML file containing mapping information for which buttons can be used.edata.list - Plain text file of all the files in the Application folder.app.info - Binary file with PSMA file header, presumably meta data about the application.app.exe - The main game executable - decompile this to understand how the game logic works.Some common files that are in this folder: The RO folder is where all the application and license files that don’t need to be editable by the game/application reside. This section will cover the folders and files that you will often find in a decrypted/extracted Playstation Mobile game. You can now view all the classes and when you double click them you will see the full C# source code, which is pretty much everything from the original code apart from the comments (which get stripped by the compiler). You can now right click and select View in Assembly Explorer. In Rider you need to open the Folder that your executables are in (File->Open) and it will show all the files in the left pane File System. The most cross-platform way to decompile the executables or dlls is to use the IDE by JetBrains called Rider.Īn alternative if you use Windows is dotPeek which has the same result but this post will cover Rider as it also works on MacOSX and Linux. Decompile the exe with Rider (Win/Mac/Linux) dll) in this folder, you should then copy these executables to your PC and now you are ready to decompile them in the next step. You can now find the application executables ( app.exe) and libraries (. The contents of the Application will have been extracted to the folder: ![]() When the plugin is installed open the game you want to reverse engineer and it will simply show a red screen now, that means its started decrypting! When finished the screen will turn green, when that happens you can safely close the game and disable the plugin. ![]() So in order to decrypt the contents you will need to install the plugin FuckPSSE on your vita, the easiest way is to use AutoPlugin. However all of these files are encrypted with PSSE DRM so if you try to open any of the files including text files they will be un-openable. When installed the contents will be extracted to the folder: This section will cover how to extract and decrypt Playstation Mobile games using a Jailbroken Playstation Vita.įirst of all you need to have the PS Mobile game installed on your Vita and playable. The first step to reverse engineering a Playstation Mobile game is to decrypt the files on the device and find the application executable. NET decompilers in many cases with full debug symbols in tact. Playstation Mobile games are all build using C# and the Mono Runtime environment and thus are trivial to reverse engineer with standard. Decompiling Playstation Mobile Games Edit on Github ![]()
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